In this one, the goal is litterally to watch 2 numbers go up: Player level and max stage. However, some games mask this fact better than others and give a sense of achievement via more complex activities. "Well, don't all idle games do this?" Yes, actually the essence of idle games are just numbers going up. The only technical bonuses are: Minor attribute gain, minor gold gain, a teeny-tiny bit more XP for training guardians - and why do you need those? Why, for more level and stage progress. Can you use your player level to generate more beers? No. after you completed the talent tree, BUT a lot of points spent in that tree aren't much of a bonus anyway) the most they do is generate more firestones, but there's the aforementioned progress wall. When you've got past all the waiting, the ultimate goal is to raise the player level and maximum stage, but WHAT FOR? They don't provide any significant perks on other features past a certain point (i.e. Not helped by the fact that many things takes less than one hour to complete, i.e. This turns the game into an obligation of "do this research/quest every xx minutes", which is even more irritating than stamina systems seen in gacha games. This wouldn't have been a problem per se, if not for.Īnd the waiting is the only way to progress further. Posted here as limited accounts can't post reviews.Įxponential scale measured by a faster exponential scale leads to a much slower than linear progress with progress walls regardless of prestige strategy.
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